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Archive for August, 2010

Venue Agreed for Steampunk Convention

Tuesday, August 31st, 2010

Almost eleven months after agreeing that an Extraordinary Steampunk Convention was necessary to solve the crisis of over-population, the Metropolis Mayors have agreed on a venue for their world-saving talks.

From tomorrow, the mayors of every city of the world will direct their Metropolis navigators to plot routes to the blackened plain of stumps where once the Amazon Rainforest stood. There, with the Amazon River’s slurry sludging by, and the stink of noxious pollution ever-present to remind the mayors of the importance of their mission, they will remain locked away in seclusion until they agree a solution.

Site of the Extraordinary Convention's Venue

Site of the Extraordinary Convention

Responding to criticism that if it took this long just to agree a venue, they will never come up with a solution to the world’s population crisis, Paris Mayor Sicholas Narkozy said: “We didn’t just decide on a venue. Items for the agenda were also agreed.”

“And we had to agree on the sandwiches,” Joris Bhonson added.

At this, Mayor Narkozy nodded wearily. “Oui…agreeing the sandwiches took longer than you might expect…”

It is understood the mayors will have a range of sandwiches and other finger buffet food at all times during the convention.

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Population Control In Our Blighted Steampunk World

Saturday, August 28th, 2010

At long last - the mayors of every major metropolis in the world have announced they are to hold an Extraordinary Steampunk Convention to try to solve the catastrophic problem of Earth’s out-of-control population. With the eight billionth living citizen expected to be born in the next two year,  and natural resources running almost to extinction - the last naturally grown tree was cut down two years ago -  it has long been agreed that something has to be done. In a month’s time, the mayors of every city in the world will come together to meet and discuss possible solutions.

“And if anyone tries to leave the convention before we’ve agreed a strategy to solve over-population, I’ll drag them back in myself!” promised Mosni Hobarek, Mayor of Cairo.

Oarak Bbama, Mayor of Washington DC, offered a more sober analysis of the difficulties facing the Metroplis Mayors: “It’s a great idea - but first we have to choose a venue,” he said with customary caution.

“Not to mention the sandwiches!” Joris Bhonson, Mayor of London uttered sotto-voice in the background.

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Best Photo Competition

Tuesday, August 24th, 2010

The Steve McCurry Retrospective exhibition reminded me of when I went to Cambodia in 2005. We decided to have a best photograph competition at Ankhor Wat, and proceeded to take all sorts of cleverly angled and unusually lit images.  But this ones’s my favourite.

Best Photo Competition Cambodia 2005

Best Photo Competition Cambodia 2005

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Steampunk Metropolis World Cup

Saturday, August 21st, 2010

Would London roll into battle on a series of enormous London Eyes?

Would London roll into battle in the Steampunk Metropolis World Cup on a series of enormous London Eyes?

I’m going to create a steampunk world cup for giant, moving metropolises (metropli?). But instead of playing football, the Steampunk Metropolis World Cup will involve titanic mobile cities battling to the death in county-sized arenas.

 Top seeds for the Steampunk Metropolis World Cup would have to be New York, London, Tokyo and Beijing.

Each qualifying country can only have one city representing it in each World Cup, thus ensuring the Steampunk Metropolis World Cup’s continuation in future years. If Tokyo chews up and spits out New York, the Americans can always come back in four years time riding the sprawling Los Angeles, or perhaps sashay into battle on San Francisco.

So, we already have our four favourites in New York, Tokyo, Beijing and London.

The second tier of contestants would include Paris (stalking forward on tripods shaped like the Eiffel Tower), Berlin, Seoul and Cairo (advancing on giant inverted pyramid legs).

I realise not including Mexico City or Rio De Janeiro in either the first or the second tier is controversial at this stage, but I think the South American cities’ time will come in future Steampunk Metropolis World Cups, when the developed nations have lost their own first or second cities.

Just one major question remains at this stage of the planning process. Which nation will have the honour of hosting the inaugural Steampunk Metropolis World Cup?

I’ll have to think about the next few cities, but one thing’s for sure: every game will be a killer. After all, in the Steampunk Metropolis World cup, every match will hinge on a sudden death knock-out.

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Five Reasons To Grow Up In The Isle of Man

Wednesday, August 18th, 2010

Intergrated into my general retrospective state of mind at the moment, here’s a list of reasons to enjoy growing up on the Isle of Man.

1. Peel Castle

Peel Castle

Peel Castle

A friend recently called it the most tactile castle she’d ever visited. Because of all the open space inside, it’s brilliant for kids to run around. And then there’s all the ghost stories of the Moddey Dhoo (Black Dog) said to haunt the castle’s walls. One look at it will freeze your heart, killing you instantly…

 

 

 

 

2. Douglas Beach

My short story The Memory Room was based on my childhood memories of walking along Douglas Beach at low tide. An anecdote remembered by the narrator of The Mask Slips is set here as well. Lovely on a calm day (I’ve never known better sandcastle building sand - or a beach with more conveniently positioned pebbles to knock the sandcastles down again), and stunningly dramatic at high tide in storms, with waves lashing over the promenade at parked cars and hurling pebbles and sand at hotel windows on the opposite side of the road.

View from Onchan Park

View from Onchan Park

3. The TT Races

How startlingly different the island became from the rest of the year! Hordes of bikers from all over the world descended on the island. The thrill of Mad Sunday, the excitement of trying not to get trapped inside the TT course before a race started and the fun of going with a group of mates to a good spot to watch the races (we generally plumped for Signpost Corner or Governor’s Bridge).

4. The Laxey Wheel

For me, it was more about the adventure of walking up to Laxey Wheel from the East, or down to it from the Western mountain road, down the valley and through the derelict miners’ buildings. It’s the largest wworking waterwheel in the world, and it looks great, all white washed and red painted.

5. The Fairy Bridge

Well, the stories of the Little People in general. We used to amuse ourselves by telling each other stories of the terrible vengeance the fairies would wreak on people who didn’t say, “Hello Fairies,” as they drove over the Fairy Bridge. The Headteacher of my primary school, Gordon Kniveton, wrote a book called The Manx Experience, and he used to tell us various Manx myths and legends. In general, the fairies were an impish lot, much given to wicked little pranks. But I can tell you this:

Once, a girl I never met or knew, and none of my friends ever met or knew, drove over the Fairy Bridge with her parents once, on the way to somewhere, and back over it again when she returned. Both times, she refused to say, “Hello Fairies.” Later that day, she went on a swing and broke both her legs - one for each time she failed to greet the fairies.

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Enid Blyton and Co.

Sunday, August 15th, 2010

There’s a huge resurgence in popularity for Enid Blyton’s books, apparently, fuelled by a general sense of nostalgia among parents, who are now reading her stories to their children at bedtimes. I’m part of that trend, for sure. I started my children off on Noddy, moved onto Mr Twiddle, and am currently in the middle of Island of Adventure. They love Kiki the Parrot, and they each empathise with a different human character.

Enid Blyton worked a real goldmine of a formula with her different adventure/mystery series. They all have a multitude of likeable characters, one of whom nearly all children are bound to like. In the Adventurous Four series, I always liked Philip (or Tufty, as Jack calls him), for his ability to tame all animals, and sense of fun. But as an adult now I find myself sympathising more with Philip’s long suffering sister Dinah, who in turn is similar to George of the Famous Five. I never really took to George, but preferred her by any amount to the irritatingly superior Julian. The Secret Seven, the Barney Mysteries and the Faraway Tree series all have characters who are different enough that theeader is bound to empathise with one of them.

In my (longish) short story Life In Shadows, the main character theorises that the type of books we read as children influence us more than we realise as adults. I’m not sure about that in general, but I would argue  that it definitely affects how and what writers write.

Modern children’s writers still follow Enid Blyton’s formula. If Harry Potter isn’t completely to your liking, there’s always Ron Weasley or Hermione Granger. In any number of Steampunk/Fantasy/SciFi novels, there are main male and female characters. World Shaker by Richard Harland ( a great book, by the way) follows this routeas do the second and third books in Phillip Pullman’s His Dark Materials trilogy.

Tolkien had a series of different characters (and a good job too - 1000 pages of Sam and Frodo would have been 999 too many for me), and all the epic fantasy series of the 1970s and 80s had bands of companions.

I’m not saying for one minute that this trend for harnessing different characters originated with Enid Blyton, but I think she popularised it, and in doing so influenced many more writers.

Of course, Enid Blyton always had her security character. After all, you might not have liked any of the humans in the Famous Five, but I bet you loved Timmy the dog.

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Steampunk Coffee Shop

Thursday, August 12th, 2010

Steampunk Coffee shop

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Saw this Gloria Jean’s coffee shop in Birmingham city centre the other day. If Steampunk characters in novels were to meet in coffee shops, I think they’d hang out here.

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Steve McCurry

Monday, August 9th, 2010

Birmingham Museum and Art Gallery is hosting an exhibition by Steve McCurry called “Retrospective.”

I’ve been to a few photography exhibitions before, but this is by far the best. If a photographer’s art lies in capturing a  moment, then Steve McCurry succeeds, time after time, moment after moment. His Afghan Girl is apparently his most famous portrait, featuring a young refugee with startling green eyes, but there are many other great images at the exhibition. One, of a young boy in Honduras is truly shocking: tears stream down his face as he points a pistol at his own temple. I found myself hoping the pistol was a toy.

Many of the photographs reminded me of my own travels: the stilt fishermen of Sri Lanka (I wrote a short story about them, entitled A Fair Deal), the Buddhist monks of Burma, the Geishas of Japan and the temples of Cambodia. Others made me yearn to travel again. Thanks to Steve McCurry, I’m now desperate to visit the Philippines.

The exhibition made me think about the different disciplines of writing and photography, particularly the photograph of the stilt fishermen. If a photograph captures a moment, what does a story capture? A series of moments? Hopes and dreams? A way of life?

In, well, in retrospect, the notion of comparing the disciplines is invalid. Photographers like Steve McCurry strive for the truth behind the image. Fiction writers take the truth and cover it up, in the same way an oyster covers up a foreign substance with nacre. Writers want to end up with pearls that still retain the element of truth. Steve McCurry doesn’t have to hope or dream for pearls among his photographs. He’s created loads already, and all of them seem to retain the truth of their situations.

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Steampunk

Saturday, August 7th, 2010

I like the idea of going with a Japanese Goth fashion look.

Japanese Goth fashion might work well in Lost Company - for some of the characters, anyway.

I’ve never written within the Steampunk genre, and am now doing some hasty research. I know a bit about the Victorian period, and I’ve read a few Steampunk novels - Phillip Reeve’s Mortal Engines, Michael Moorcock and most recently Richard Harland’s World Shaker, although perhaps the finest Steampunk story I’ve ever read was a short story by Julian Lim on the  SFF Online Writing Workshop.

Often, Steampunk stories imagine machinery that seems to be a natural/logical development of technology that existed in the 19th Century. History might be reimagined, as in World Shaker, where Napoleon has successfully invaded England. Or a Steampunk novel might be set in a fantasy world with steam-powered technology. A good definition of Steampunk can be found at Wickipedia.

Delving into the world of Steampunk has been interesting, and I’ve come across a few good websites:

There’s a general feeling on all the websites I’ve looked at that Steampunk novel has certain fixed conventions, or at least agreements, about fashion, society, weaponry and attitudes of the people (the funniest example being Toby Frost’s Space Captain Smith books). But as with all types of story, be it Steampunk, fantasy, thrillers, contemporary, I think the key element has to be narrative drive, a sense that, like a steam locomotive, the story is forever moving forward.

So while I am interested in the idea of world building, I don’t want to be so swamped with details I forget the story. It’s tempting to lose myself in worldbuilding for a while. I loved doing it for The Tale of the Birds, and filled six notebooks full of details. But I’m a family man now. As well as wanting to ensure I spend time with my family, rather than my imaginary characeters, I’m also faced with myriad DIY chores. Most days, I even have to hold down a day job. I don’t have time to imagine every intricate detail of the world or societies my characters inhabit. So with Lost Company, I’m going to concentrate on writing the story with the characters I’ve got. Then, in the second draft, I’ll build their world around them.

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Retro Writer

Wednesday, August 4th, 2010

I’m going through a bit of a retro stage. Perhaps my subconscious is gearing up to start working on my Steampunk first draft. I’ve gone on something of a Western splurge, I’m listening to music from my youth (currently Land of Confusion by Genesis) and I’m about to reread an old David Morrell novel. Watching the Westerns and listening to the music brings back all sorts of memories of growing up on the Isle of Man.

My Steampunk novel, so far called Lost Company, is inspired by an old Big Country song Lost Patrol. I loved Big Country when I was a teenager, in the same way I loved David Eddings’s books. I loved all kinds of guitary music - Dire Straits, Gary Moore, Iron Maiden, Def Leppard.

I remember being impressed by Big Country’s latest album, Peace In Our Time, and playing it in a pub on the promenade in Douglas for Simon Rea, now a singer-songwriter. While Big Country clearly weren’t his thing, he said, “It’s good they’re changing, not just staying the same.”

Which is as good a creative philosophy as any I’ve heard. I’m not saying Simon’s words have reverberated through 22 years (God, was it really 1988, when we were in that pub?), driving my writing forwards, but the philosphy behind them encapsulates why I’ve written in so many different genres:

  • The Tale of the Birds - Historical fantasy
  • The Mask Slips - Contemporary
  • The Concubine’s Son - SE Asian fantasy 
  • Chess Novel - Young Adults
  • Lost Company - Steampunk

So while I’m enjoying wallowing in my retro-phase at the moment, I don’t think it will go on for much longer. Different novels require different music playlists, different styles of writing and different ways of thinking. After the Steampunk novel, I’m planning on writing one of two thrillers I’ve mapped out. I already know the music I’ll be listening to then, and it won’t be Dire Staits or Big Country. They’re perfect for Lost Company, though.

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